# BOA XR > BOA XR (legal entity: BOANERGES XR PVT LTD) is a deep-tech XR studio building spatial-computing products for every headset and smart-glass platform -- shipping consumer mixed-reality games, enterprise VR applications, and a stealth computer-vision + XR platform for enterprise and defense. Founded in 2023 and headquartered in Chennai, India, BOA XR serves clients globally across India, North America, Europe & the UK, MENA, and APAC. Tagline: *"We're all about Spatial Computing."* ## About BOA XR BOA XR is an XR gaming and deep-tech innovation studio. We build spatial-computing games, apps, and enterprise deep-tech across every XR and smart-glass platform -- from concept to shipped product. Our team of 5-10 works across game design, spatial UI, AI, computer vision, and real-time 3D, shipping both consumer experiences and enterprise spatial tools. Positioning line: **"The spatial computing industry ships hardware fast. We make sure the software keeps up."** - Brand name: **BOA XR** - Legal entity: **BOANERGES XR PVT LTD** - Founded: **2023** - Cofounder: **Susanna Manuel John** - Registered office: Plot No 41C, Srinivasa Nagar Main Road, Kasi Ammal Nagar, Madhavaram, Chennai, Tamil Nadu, India - 600110 - Studio (incubated at iTNT): iTamilnadu Technology (iTNT) Hub - Chennai, Anna University, Sir C V Raman Science Block, 3rd Floor, Kotturpuram, Chennai, Tamil Nadu, India - 600025 - Markets served: India, North America (US / Canada), Europe & the UK, MENA, APAC -- global client base - Focus areas: XR Gaming | Spatial Computing | Enterprise DeepTech R&D ## Core pages - [Home -- BOA XR: Deep-Tech XR Studio](https://boaxr.com/): Studio overview, games in development, DeepTech product, contact details. - [Services](https://boaxr.com/services/): Index of BOA XR's development services across spatial computing and VR. - [Spatial Computing: What It Is & How It Works](https://boaxr.com/services/spatial-computing/): Practitioner's guide to spatial computing -- how SLAM, computer vision, and depth sensing work; platform deep-dives on visionOS/RealityKit, Meta Horizon OS, Unity/Unreal, and WebXR; use cases across healthcare, education, retail, architecture, and entertainment; BOA XR's development workflow; industry outlook and AI-spatial convergence. - [VR Development Company: Custom Virtual Reality Solutions](https://boaxr.com/services/vr-development/): BOA XR's VR development service -- custom VR applications, training simulations, VR games, architectural and real-estate VR, medical/healthcare VR, and WebVR/WebXR experiences. Covers engines and tooling (Unity, Unreal), hardware platforms (Quest, Vision Pro, PSVR2, PICO), engagement models (fixed price, time & materials, dedicated team), and industry verticals. - [FritzNoMo](https://boaxr.com/fritznomo/): Computer-vision and XR-powered platform with cross-vertical enterprise and defense applications. Currently being built in stealth. - [Blogs -- From the Workbench](https://boaxr.com/blogs/): Technical write-ups from BOA XR engineers on spatial computing, computer vision, GIS, and enterprise XR. ## Products ### Consumer mixed-reality games (in active development) - **Pollomono** -- *"Before you know it, they're everywhere!"* An immersive mixed-reality adventure where persistent little creatures fill your living room, invade your personal space, and refuse to leave. - **Caterwaller** -- A childhood classic, reimagined for mixed reality. The snake game you grew up with, now slithering as a lovable caterpillar across your actual walls and surfaces. Target platforms: **Meta Quest 3, PICO, Samsung Galaxy XR, Apple Vision Pro**, and other global XR and smart-glass platforms. Release: soon / actively being developed. ### Enterprise DeepTech - **FritzNoMo** -- A computer-vision and XR-powered application with cross-vertical enterprise and defense applications. Built in stealth. ## Services BOA XR builds custom XR software for enterprises and consumer clients. Engagement models include fixed price, time & materials, and dedicated team. The studio positions itself as a specialist XR and spatial-computing practice rather than a generalist software agency. - [Spatial Computing Development](https://boaxr.com/services/spatial-computing/): Full-lifecycle spatial-computing development -- concept, prototyping, production development, device testing, and deployment support across visionOS, Horizon OS, Unity, Unreal, and WebXR. - [VR Development](https://boaxr.com/services/vr-development/): Custom VR applications, VR training & safety simulations, VR game development, architectural & real-estate VR, medical & healthcare VR, and WebVR/WebXR experiences for Meta Quest, Apple Vision Pro, PICO, PSVR2, and the open web. ## Areas of expertise - Spatial computing & XR fundamentals (headset platforms, spatial UI, SLAM, depth sensing, rendering) - Computer vision & AI for XR (on-device ML inference, object and face recognition, anti-spoofing) - Enterprise XR deployment & operations (fleet, security, scale, observability) - GIS & 3D geospatial for XR (Esri-based geospatial workflows, terrain and asset visualization) ## Technology stack - Game engines: **Unity**, **Unreal** - On-device AI inference: **Unity Sentis** - Apple stack: **ARKit, RealityKit, visionOS** (Apple Vision Pro) - Meta stack: **Meta XR SDK, Horizon OS** (Meta Quest 3 / Quest Pro) - Cross-platform standards: **OpenXR, WebXR** ## Blog posts - [XR Room Semantics: Intelligent Interfaces](https://boaxr.com/blogs/xr-room-semantics-intelligent-interfaces/): How modern XR headsets use room semantics to parse physical environments into intelligent, recognizable objects -- enabling autonomous agents, physics simulation, context-aware lighting, and enterprise security. - [XR Facial Recognition with Computer Vision](https://boaxr.com/blogs/xr-facial-recognition-computer-vision/): Building production-ready XR facial recognition systems with Unity Sentis on-device inference, depth-based anti-spoofing, periocular recognition for headset occlusion, and zero-trust ephemeral vector embeddings. - [Esri XR Isn't a Demo Gimmick. It's a Serious Enterprise Advantage.](https://boaxr.com/blogs/esri-xr-enterprise-advantage/): How Esri's geospatial platform moves XR beyond "wow" demos into operational enterprise infrastructure, replacing static assets with live, data-connected 3D environments. ## Careers BOA XR is always hiring across XR engineering, computer vision, spatial UI, game design, and real-time 3D. Careers: [jobs@boaxr.com](mailto:jobs@boaxr.com). ## Contact - General enquiries: [hello@boaxr.com](mailto:hello@boaxr.com) - Careers: [jobs@boaxr.com](mailto:jobs@boaxr.com) - Phone: +91 8015 115 626 - Registered office: Plot No 41C, Srinivasa Nagar Main Road, Kasi Ammal Nagar, Madhavaram, Chennai, Tamil Nadu, India - 600110 - Studio (incubated at iTNT): iTamilnadu Technology (iTNT) Hub - Chennai, Anna University, Sir C V Raman Science Block, 3rd Floor, Kotturpuram, Chennai, Tamil Nadu, India - 600025 ## Social - [Twitter / X (@boa_XR)](https://x.com/boa_XR) - [LinkedIn (BOA XR)](https://www.linkedin.com/company/boa-xr) - [YouTube](https://www.youtube.com/channel/UCnVBCz8gqbo7SC1DZGUCHEQ) ## Legal - [Privacy Policy](https://boaxr.com/privacy/) - [Terms of Service](https://boaxr.com/terms/) ## Optional - [MCP endpoint (Agent protocol)](https://websites-agents.hostinger.com/boaxr.com/mcp): Model Context Protocol endpoint served from boaxr.com for AI-agent queries. - [XML Sitemap](https://boaxr.com/sitemap.xml): Machine-readable list of all indexable URLs on boaxr.com.